Hi,
Coming from 3dsmax, Blender seems to be doing a few things very differently. I’m learning about armatures and rigging, and I was curious to find out how to easily align two bones on top of each other in Pose mode. For example if you want to manually place an IK hand on top of an FK hand with the same position and orientation (assuming the rig doesn’t have built in IK/FK matching).
After googling quite a bit (it’s difficult to find the right search term when you speak a different lingo), I found an addon called “Copy Attributes Menu”
This addon gives you a menu when you press CTRL-C that lets you copy location, rotation etc. This menu works both for aligning Bones in pose mode, and for objects in object mode.
Coming from 3dsMax I’m used to having an essential “Align tool” in the main shelf. This tool lets you align objects position, rotation and scale in X,Y,Z separately based on Pivots, Centers, Min or Max. In 3dsmax Bones are individual separate objects (for better or for worse), so this also works within rigs as well.
What is the typical workflow people use in Blender? I also noticed there is an Snap with orientation option in the snap menu, but there is no Snap to Pivot/origins option that I could see, or am I missing something?