Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › Abstract character animation: contract vertices
I’d like to create an animation where, the vertices of one mesh contract towards a character of another mesh as the character approaches them.
Is there mechanic to make arbitrary vertices responsive to the proximity of another, like an IK bone?
Like this https://www.youtube.com/watch?v=XytiZObyYAA in some ways
You might want to look at the Vertex Weight Proximity Modifier (if I understand correctly what you want to do):
Hmm, I tried that with displace already, but I wasn’t getting sensical results. Could warp-to be the way to do it instead?