Hello. I’m trying to create a traffic simulation using the blender particle systems with different car models. This is the tutorial that I have used as base :
https://www.youtube.com/watch?v=wWEwxtu9gGc&t=1s&fbclid=IwAR0TmMM3HDO3S-scNSGg4YO4cZsXTCHtFLcydgbTEPvBXrnFEix0S5OGQKQ
BTW my enviroment consists of a two-lane road. I wanted the cars crossed both lanes in opposite directions,so I created two planes called emitter_close and emitter_far with two different particle systems attached.
These are the values that I have used for both planes :
- Emissions Number = 300
- Start / end = 1 – 320
- Lifetime = 50
- Random = 0
- Emit From = Faces
- Rotation = yes
- Dynamic = yes
- Render / Emitter = yes
- Render / Group = Group_car_yellow / Group_car_green
- Whole Group = yes
- Size = 1.860
- On the Physics tab is enabled the Force Field type = Curve Guide with minimum distance = 1.000
I have also created two mesh groups. Inside each group there are the main components of a car,like :
- Empty_car_ yellow or green
- 4 wheels,parented to the empty_car_yellow,with a driver configured on the X rotation and X location,with :
- Expr = -var ;
- object = empty_car_yellow ;
- type = X location ;
- space = world
3. another 4 wheels,parented to the empty_car_green,with a driver configured on the X rotation,with :
- Expr = -var ;
- object = empty_car_green ;
- type = y location ;
- space = world
4. the car’s body meshes
Each car follow a path,that’s represented by the NurbsPath_road_sx and the NurbsPath_road_dx,with the following parameters set :
- Path animation = yes
- Follow = yes
- Frames = 320
Below you can see how is working the simulation : Is there a way to position cars better than now ? because when they are emitted,some of them cross the ground and some others walk too far above it… thanks.

