About Disconnect bone in Clear Parent?

Forum Archive About Disconnect bone in Clear Parent?

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  • #21450
    Keswick Chow
    Participant

      Hi, in this wrangler exercise, there are a few places require “Disconnect bone”.  I do not understand what it does (apart from Bone-Relations-Connected is unchecked). When it is needed? Why it is useful?  Is there any explanation presented in previous chapters regarding the topic which I missed?  Thank you for the attention.🙂

      #99898
      Omar Domenech
      Participant

        I always think orthopedic doctors would have a lot of fun rigging in Blender. Maybe that’s an unexploited niche. 

        #99899
        Dwayne Savage
        Participant

          A connected bone can’t be translated(moved) individually. This is common for legs and arms. Yes you can lock translation, but in situations where you might use rotate by individual origin you get 2 different results. I recommend playing with it to see what I’m talking about 

          #99900
          Wayne Dixon
          Participant

            Hi K-Chow.

            Yep, that’s explained here.
            https://cgcookie.com/lessons/03-bones-bones-bones about the 3:06 min chapter mark

            The head/tails are stuck in the same spot and cannot be disconnected from each other,
            When you are using bendy bones, this connected option will be used for the handles (the automatic setting)

            It’s ok if this doesn’t all stick the first time.  It took me years to realise how some things worked.

            #99901
            Keswick Chow
            Participant

              Hi, Thank you everyone.  These parenting in Edit Mode and Pose Mode; connected and disconnected are very confusing.  I watched bones-bones-bones video before and watched that section again.  Apparently I did not understand then, and may not fully understand now!  I will need more practices to get the hang of it.

              #99902
              Grady Pruitt
              Participant

                Keep trying! You can do it!

                #99903
                Wayne Dixon
                Participant

                  I say this a lot – and I will continue to keep saying it.

                  Edit mode is for creating the bones.
                  Pose mode is for constraints and animation. 
                  (but when you’re rigging you don’t do a lot of animation)

                  You will get it K-Chow.

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