I suggest that you save a version of your file before you try to symmetrize everything –particularly for this step, but the arm and the leg could probably use the same precaution. Multiple times now, symmetrizing has revealed that I made some naming errors in my rig. If all your .L’s or .R’s are not in the correct place, symmetrizing will produce a right mess. It’s quite noticeable if you go into pose mode as it will likely cause your mesh to explode into some undesirable shapes. Having a non-symmetrized backup saved makes it easier to correct any problems. Trying to re-symmetrize over incorrectly named piece(s) can make things even messier, I have found. I just wanted to throw that out there since this part of the rig can be headache-inducing, and it’s always nice if we can avoid making it worse haha