Wondering what you might’ve meant when you said a more complex solution would be required for the eye to not leave the mesh. I understand that it would be important, but largely I’d like to know what ‘key words’ we can research to give us the desired result if we went ahead to fix a problem like this 🙂
Thanks Kent! The ‘drivers’ & ‘deformation’ were the exact wording I was looking for so that the eye doesn’t clip through the geometry, even better to know there’s a CGCookie tutorial for this, very helpful!! 🙂
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