Hi @wrongwright ,
If you Add a Mesh Circle (or any other Primitive), it comes in with default Values (in the case of a Circle: 32 Vertices, a Radius of 1m and no Faces).
If you change (one or more of) these values, in the Adjust Last Operations Panel (or F9), Blender will remember that and the next time you Add that Primitive, it will use those changed values. (Until you close the .blend file.)
Blender 4.0 is really not that different from the Version used in this course, as far as the modeling you do here is concerned.
I really cannot understand the rest of your question (from “I looked Object Properties…” onward), sorry.
(Not completely sure, but I cannot imagine you’ll find a bug at this point…)