30 Days of modeling challenge | Personal challenge

Forum Archive 30 Days of modeling challenge | Personal challenge

Viewing 15 posts - 16 through 30 (of 37 total)
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  • #52429
    Evan Ritchey
    Participant

      Day 13 | Sickle

      Nothing to profound today. Just a cycles render.

      #52430
      Evan Ritchey
      Participant

        No nunchucks today :'(

        Started playing with the physics and had to scale everything. That somehow messed over the parenting and the heads I was working on started glitching out on me. Corrupted something, but I don’t know what to fix atm and its getting to late.

        See you  for props.

        #52431
        spikeyxxx
        Participant

          I remember something like that happening to me as well…

          Ended up placing the chainlinks by hand;)

          #52432
          Evan Ritchey
          Participant

            Yea. My guess is that by scaling somehow messed with the keyframes. I’d have to bug fix by removing and replacing physics options and de-parenting things. I rather just start over at this point and do everything “by hand” like you said.

            #52433
            Evan Ritchey
            Participant

              Day 15 | Barrel

              Ok so I could have been more creative with interpreting this day’s theme, but I ended up having more fun with this one than I expected. The texturing and lighting worked out quite well.

              #52434
              Evan Ritchey
              Participant

                Day 16 | Tire

                I’m getting sick of making tires. This is probably the third one i’ve made for cgcookie. Regardless, I could use a bit more training for this one. Not wildly impressed with this outcome, but not too disappointed either. I will say, tires are great practice for the modifier stack. 

                P.S. I noticed June 21 and 22 has “no object” for some reason. Any suggestions from the audience as to what I should make those days?

                #52435
                spikeyxxx
                Participant

                  J Gonzales was away for a few days. The last week was supposed to start on June 22nd. For the 21st a Lamp post was originally planned.

                  #52436
                  Evan Ritchey
                  Participant

                    Day 17 | Filled Trash Bags

                    It’s… ok. I at least learned I don’t want to be a simulation artist after going through this one.  Also learned, you apparently can’t mix rigid body sims. w. collision sims. Or if you can, I clearly don’t know how. I was originally planning to wrap rigid body objects in a cloth sim but I couldn’t figure it out. Anyone else?

                    Otherwise, good practice for stitching and micro-displacement (me needs more RAM if I’m ever to try the latter again).

                    Hdri: https://hdrihaven.com/hdri/?h=rocky_ridge I love this one. Been using it for years.

                    Bonus test render in eevee:

                    #52437
                    spikeyxxx
                    Participant

                      You can use Rigid Bodies in a Cloth Sim, but you’ll have to enable Collision on the rigid bodies as well!

                      That’s what I used;)

                      #52438
                      Evan Ritchey
                      Participant

                        Ah. I’ll look into it.

                        #52439
                        Evan Ritchey
                        Participant

                          Day 18 | Concrete Barrier

                          Nothing much to say about this one. It turned out very clean in both texturing and modeling.

                          #52440
                          Evan Ritchey
                          Participant

                            Day 19 | Shipping Container

                            Plenty more I need to do to this one, but I’m calling it quits tonight, as it’s getting towards evening. Was busy today. Had to start late.

                             Though I am pleased with the structure and symmetry that the subject lent towards all those mirror modifiers.

                            #52441
                            Evan Ritchey
                            Participant

                              Day 20 | Dumpster

                              Turned out decent. Could have worked on the texturing more, but w. my current know how it would have been needlessly long. There’s alot of shaders I don’t know how to tweak properly.

                              #52442
                              Evan Ritchey
                              Participant

                                Day 21 | Lamp Post Post

                                I like pole like objects. They’re easy to model.

                                #52443
                                Evan Ritchey
                                Participant

                                  Day 22 | Grass Clumps

                                  Probably my third series of grass clumps I’ve made. I think I’m starting to get the hang of it. Really what I’m learning is that environments are the sum of parts. These individual assets don’t quite work on their own.

                                Viewing 15 posts - 16 through 30 (of 37 total)
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