1. hope CGC will start doing some demos on this one?
2. It works like the various YouTubers demonstrate and I can see some advantages, BUT when I try to update some my builds that require the use of ALPHA, i.e. the double sided leaf texturing, etc, placing the P shader at the end does not work, no putting a Mixshader after the P shader and including the ALPHA work….s
So has anyone tried the various ways of getting this new shader to work other then the convenience of keeping the mapping input neat and clean