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Forum Archive › 1) Why do you merge the mirrored branch on the UV Unwrap? 2) Crease/Sharp, differences?
1) Is It about optimizing render times? Like, the simpler the UV, the shorter the time It takes to render?
2) And why did you use “Mark Sharp” instead of Crease?
Could you point to a specific time in the video? We just added the feature to do this easily in the upper left corner of the video: