Reply To: Z-brush can handle way more sculpting than blender. How do we change that?

Forum Archive Z-brush can handle way more sculpting than blender. How do we change that? Reply To: Z-brush can handle way more sculpting than blender. How do we change that?

#95752
Martin Bergwerf
Participant

    The better your computer, the more Vertices Blender can handle without crashing, but it is not (and probably will never be) close to what ZBrush can handle.

    Using a Multiresolution Modifier helps, because it can handle more Vertices than Dynamic Topology and Remesh.

    You can also break up large models into separate Objects and Sculpt on those.