Hi Spikey,
It definitely felt like a variable overflow, and having too big of a range definitely makes sense.
I don’t know if this is true of graphics drivers, but I can definitely see an issue where some systems may have more bits for their float that an issue could happen on one system that doesn’t happen on another.
I don’t know why I had the scale of my object so far off, but it’s all corrected now.
Thank you!