Ok today I worked on getting the windows in. Spent more time on this than I thought I would but I got them in. Ended up cleaning up a lot of topology. One thing I’m doing more lately is separating out pieces and giving them unique topology so that the body isn’t super dense because of a smaller piece added in.
Also fixed up the rims. Added a bit of a lip to the rim and gave it a bit more depth than a concave dish. They look much better now.

I’ll probably add in some physical pieces for the center cap and possibly some low poly lug nuts but I think they look great for now. I had scheduled the first week for modeling alone, but I’m taking my time with this one. Texturing and rendering will only improve with a higher quality model. Tomorrow I’ll add in the headlights and possibly the grates over the windows. Since the windows will mostly be covered by other objects I’m not adding more details to them for now.