@louhikarme Yeah I plan on remaking them, sort of. The rims right now just looks like shallow bowls, but I can reshape them to look very similar to the actual rims while keeping the same geometry. I’ll then use project from view from the UVs again and get the best of both worlds. In reality the main reason I went the texture route with the rim was because I had trouble getting clean topology with the holes and I figure it wasn’t really that important to have high poly rims.