Reply To: Why reference image opacity always reset to 1 anytime I add new mesh ?

Forum Archive Why reference image opacity always reset to 1 anytime I add new mesh ? Reply To: Why reference image opacity always reset to 1 anytime I add new mesh ?

#69011
Adrian Bellworthy
Participant

    Hey @kwin ,

    Don’t rely on Windows updates for GPU drivers. The drivers installed by Windows are usually not the latest drivers and only a basic version for your hardware to work with Windows.

    Notice the word ‘BEST’, when using software such as Blender the ‘LATEST’ available recommended driver is advised.

    You could check for driver updates every day for 5 years and get the same message, yet the drivers direct from NVIDIA are usually updated at least every quarter (4 times a year).

    Go to NVIDIA website look for support and driver updates, and download the latest recommended driver for your GPU.

    If you go to Windows Device Manager and look at the properties for the GPU Driver you will see some info like this:

    You will probably see the date some time in the distant past. You could also search online for a list of drivers for your GPU. I have known of this to happen, where the driver is several years old and an early driver from when the GPU was first released.