@Adrian ,
45 degree, 56.25 degree, 67.5 degree, 78.75 degree …. do you know why the angles of the rays are changed based on those exact values please?
It is unbelievable to me that a simple cage will tell the direction of the rays to behave in a such precise manner.
” without you having to set shade smooth or anything.”
@Omar ,
Yes, you are right – when baking the normal map and no cage is used, people do have to set both the low poly and the high poly with “Shade Smooth”. For example,
https://blenderartists.org/t/normal-map-doesnt-bake/1403559