Reply To: Why does the ray fire from the cage’s edge along the average normal?

Forum Archive Why does the ray fire from the cage’s edge along the average normal? Reply To: Why does the ray fire from the cage’s edge along the average normal?

#75253
Adrian Bellworthy
Participant

    Like Spikey, I’m not entirely understanding of how this works.
    I would suspect by enabling the cage option in the bake properties may alter the normals.

    On further reading, the blender manual says,

    When not using a cage the rays will conform to the mesh normals. This produces glitches on the edges, but it is a preferable method when baking into planes to avoid the need of adding extra loops around the edges.

     The inward rays are casted from a version of the active object with disabled Edge Split Modifiers.

    The normals (rays) as I understand it, on the cage object the angles of the rays are dependent on position.
    Something like this:

    ge-normals-angle.jpg

    These are not exact angles but a guide