Reply To: Why does the ray fire from the cage’s edge along the average normal?

Forum Archive Why does the ray fire from the cage’s edge along the average normal? Reply To: Why does the ray fire from the cage’s edge along the average normal?

#75266
Thomas Hock
Participant

    It does make sense but I still don’t really understand why a smooth shaded LP gives us a different result.
    Is smooth shading changing the way Blender calculates the Normals? As in collecting the Normal Data and then interpolating those Normals to give a smoother result?