Reply To: Why does the ray fire from the cage’s edge along the average normal?

Forum Archive Why does the ray fire from the cage’s edge along the average normal? Reply To: Why does the ray fire from the cage’s edge along the average normal?

#75265
Martin Bergwerf
Participant

    Hi Thomas @Nokota ,

    If you use Smooth Shading, it changes the Shading Normals of the Mesh…indeed something like in my picture, but the Ray is cast like the green arrow and finds the Normal in that point to be like the blue arrow (should be straight down):

    Raycast.png

    I hope that makes sense.