Ahh, that makes sense, in this case setting the angle to 10 works, but all of my projects seem to have this issue at some point. I thought it was related to shade smooth not liking n-gons. Is there any way to rotate the normals up? Or whichever way they need to go? Like I said, this happens on other projects and at some point 10 degrees may not be a suitable option.
Also, why do the tutorials not seem to have the same problem? Or maybe they do and I’m just not seeing it? It’s hard to tell in this one if he is using shade smooth or not.