Okay @dbro0808 ,
I’d set the Auto Smooth Angle to 10 or so…so that it looks good.
The reason for the weird Shading, is, because Shade Smooth interpolates the Vertex Normals and the outer circles of the ‘dimples’ have their Normals pointing ‘inwards’:

while the Normals of the surrounding Faces are pointing ‘straight up’.
At least, that’s what I think is causing the Shading mishap.