Reply To: Where did ambient occlusion go in blender 3.0?

Forum Archive Where did ambient occlusion go in blender 3.0? Reply To: Where did ambient occlusion go in blender 3.0?

#71968
Adrian Bellworthy
Participant

    Hey @teambananas ,

    Good question!

    And I have the answer!

    In the Render Properties, under Light Paths, you will find a Fast GI Approximation check box and dropdown menu. 

    The other option is to use the Ambient Occlusion node in the Shader Editor with the world shader selected.