Reply To: When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like…

Forum Archive When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like… Reply To: When you are baking the AO map, there is a lot of the meshes that have some big squared black artifacts. But it seems like…

#24706
toonblood
Participant

    Altight 🙂 i watched the tutorial to the end but I might have missed that. Anyway fantastic tutorial.
    A suggestion for a tutorial in the same genre would be how to make modular assets that are not “squared” for example if you wanna make a game environment with a growel road and hills for an up down game. Here the objects are more organic and can be more tricky to make. I have seen Many super nice environments where there is grass areas that fade into stand and so on. But I haven’t been able to find a tutorial who show how to make this, and if it is modular.. it I would think so since diablo 3 have this environment and it is auto generating maps.