Reply To: When making the armatures for the shoulders and legs, I usually enable "X-Axis Mirror" in the options tab in edit mode and…

Forum Archive When making the armatures for the shoulders and legs, I usually enable "X-Axis Mirror" in the options tab in edit mode and… Reply To: When making the armatures for the shoulders and legs, I usually enable "X-Axis Mirror" in the options tab in edit mode and…

#24344
Kent Trammell
Participant

    Yes, x-mirror in armature edit mode should respect extruding bones.

    Extruding by nature leaves the extruded bone a child of the bone from which it was extruded. If you want to break the parent-child relationship, you can select your extruded bone and hit ALT + P and select the desired option.