Thank you! I’m the one asking, so I want to make sure it’ll be easy for the person who’ll be answering!
I figured that might be the case – but I kind of was able to remove the weight on the other side of the bone I’m editing by slowly adjusting the gradient at weight 0 (still, it totally removed the weight on the other bone lol)… Do you think automatic weights has something to do with it? I find it really helpful since my weight adjustments don’t always ends up even across the mesh lol. I left the idea for now but would be helpful for future advance weight painting/rig 😀