Reply To: What’s the benefit of working in this particular way?

Forum Archive What’s the benefit of working in this particular way? Reply To: What’s the benefit of working in this particular way?

#28866
numbernine
Participant

    I did notice that shrinkwrapping required a slightly higher offset, though I wonder how noticeable it would really be. I hadn’t noticed that the UV Project method projected straight through the mesh, which is obviously a downside if your object can be viewed from all sides. Initially your method seemed like quite a few steps to me, and I’m unfortunately not experienced enough to start cobbling a quick python script to automate this for me, but it could become quite fast.

    I’m just a bit surprised that decals require so many steps and are so relatively unflexible. In UE4 for example you can create a simple bounding box that can project (in different ways) an entire material onto everything within those bounds, and can even interact with the material it’s being projected onto.

    https://docs.unrealengine.com/en-us/Resources/ContentExamples/Decals/1_1 

    In this way, you never need to fiddle with all your materials and objects separately. I love Blender, but I do find it a tad odd I have to start messing with booleans in order to get some basic decals into my object / environment.

    Thanks for the quick response!

    Edit

    I’m also currently checking out an addon called DecalMachine to see how it functions, but it looks promising.