Substance Painter, Substance Designer, Autodesk Sketchbook (it’s free now), Unity.
I tried Krita but I really don’t like it. Feels very laggy. For me autodesk sketchbook is my fav or drawing and painting (even over photoshop) because it’s such a clean interface and it’s not a bloated software + it’s free now. Just you and the canvas.
I love Substance Painter and Designer but I’m still a beginner at them. Texturing is my weak point so I want to work on those. I hoping for more texturing tutorials in the future featuring painter and designer like the weapon texturing tutorial.
Unity I’ve been using for years now, its like a part of me.