Reply To: Viewport render works, regular render bones don’t move

Forum Archive Viewport render works, regular render bones don’t move Reply To: Viewport render works, regular render bones don’t move

#74702
Austin Dunham
Participant

    Thank you Wayne, Omar, and Spikeyxxx.

       Sorry, i just wasn’t getting that bit of it.  I expanded everything and took a closer look at things.  As everyone stated, the WDGT_shapes themselves and the controls are different objects.  I haven’t messed much with animation or creating control widgets yet, so it was a little unusual to see the same shapes in the same location, but not moving.

       I do see that the controls, which is what I was grabbing, do not have the option to render, like Spikeyxxx said a few times.  Omar, it makes sense that the controls would have to get their shape somehow.

       I think what was further confusing me, and I probably did this to myself, was the shapes object was turned off on the view layer, but was on on the render layer, so it looked like there was only the one object; just animated in the viewer and not so in the render.

       Thanks everyone for your patience!