Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › VFX Simulation – How to hide the original object used by the particle system? › Reply To: VFX Simulation – How to hide the original object used by the particle system?
Hi Patrick,
That should do the trick, but could it be, that you have two Emitters? That looks like an Icosphere to me.