Reply To: VFX Simulation – How to hide the original object used by the particle system?

Forum Archive VFX Simulation – How to hide the original object used by the particle system? Reply To: VFX Simulation – How to hide the original object used by the particle system?

#89160
Martin Bergwerf
Participant

    Hi Patrick,

    That should do the trick, but could it be, that you have two Emitters? That looks like an Icosphere to me.