Reply To: The teeth of the gear is looking strange

Forum Archive The teeth of the gear is looking strange Reply To: The teeth of the gear is looking strange

#84766
Omar Domenech
Participant

    Yeah it’s probably along the lines of some interior face in there, double vertices, scale not applied, flipped normals, maybe triangles or Ngons, perhaps you have a solidify or bevel modifier that has too high a value and is throwing things off. Check for all of that in your geometry.