OK I’ve marked seams on the shader but not touched or put seams on the inner part of the shader (the white bit with the eyes and smile) at all. I selected all those faces, hid them, marked the seams on the rest of the shader, then unhid them, select all and uv>pack
And I get this… which surely can’t be right Every single face of the inner part is split as though it has been marked with seams.
