Reply To: Texture problem when voxelizing

Forum Archive Texture problem when voxelizing Reply To: Texture problem when voxelizing

#79499
Kris Cannon
Participant

    Thanks for continuing to trouble-shoot this odd issue, Martin!

    I tried to replicate based on what I understand the proposed solution is but I cannot get it to fully match the texture – https://i.imgur.com/DGyy1qU.png – his face looks like he has seen the rough end of a bat. 

    Matching the rotation does improve things tremendously, so you are definitely on to something. 

    Is there a way to know if you are exactly matching the orientation of the result? It seems like the model is -180 X and -90 Z but is there way to know it is not -179.9 and that to throw off the whole thing?

    Do you know of a way to strip down everything from a model to kind of “reset” it so whatever is causing this rotation can be removed? I tried exporting and importing in different formats, but garbage out, garbage in I guess, so didn’t help. 

    ===================

    I’m trying to figure out how to best troubleshoot these issues as I need to voxelize a few models. The best ones come from the same Sketchfab artist and all have the same issue. I can always find another Hulk, but this artist has hard-to-find models, so I want to figure out how to solve this problem across the board.

    Thanks for all your help!