So, im going to propose another topology course. Maybe not what people are looking for right now, but i am wondering if i have found a “segment” in topology, the courses on cgcookie isnt preparing you for. At least not as much as they could. Correct me if i am wrong, there might be something i misunderstood or some video i havent watched ETC
I am trying to figure out how to model a hoverbike. Boxmodeling it from a cube or a cylinder usually turns out with bad topology, and its dificult getting the shape you want. So ive been going to websites like artstation, turbosquid and more to watch wireframes of exisiting models. I quickly understood that it was a long way from the topology bootcamp to this.
Here is an example:

This is probly modelled in separate pieces surrounding the inner body. Nothing i have seen so far gets me on the way to model the outer pieces. The topology bootcamp shows you alot of tricks, but not how use them in a variety of ways. So maybe a more advanced version of the topology bootcamp?
I might be wrong here, and there are stil videos i havent seen yet. So please tell me what you think.