I think a Game Art Prop Class is ideal for the time frame of these live courses. We could make 2 seperate courses of which 1 would be “Stylized” and one would be more “Realistic” focused. Of course we can also combine the two into 1 bigger class (maybe 6 weeks).
We could even implement 2D Design/Drawing to either make your own prop design or “enhance” an existing prop design . This is a skill that many of us lack but is super useful in a real-life job.
Below an example of a class outline. Ideally the class would be 6 weeks if we would implement drawing assignments/2D but 4 weeks is also possible.
Complete Game Asset Course
- Week 1: Reference Gathering. Stylized vs Realistic analysis. Designing from imagination vs Enhancing an existing reference. Project set-up.
- Week 2: Interpretation of Reference. Blockout vs High Poly Modeling techniques. Sculpting details in Blender vs Zbrush.
- Week 3: LowPoly techniques. Understanding UV’s, Normal Maps, Smoothing and correct Baking.
- Week 4: Texturing in Substance Painter. Stylized vs Realistic. Smart Masks. Analyzing reference.
- Bonus week: importing in Unreal Engine/Unity. Portfolio rendering.