I’d like to see the character walk cycle animation walk-through (forgive the pun) redone with the new Rigify system. It’s got stretchy knees, so it should be a lot easier to avoid (or at least fix) knee-pop issues.
But, please, Wayne, could you not talk about how hard animation is this time? If you could just string us along, I’d be ever so grateful. I need all the encouragement I can get.