NEW FLOW(?): Blender Cloud (the learning subscription website for the Blender Foundation) has made a video course on how to make Game Assets and Export them into various games(ex: they made a helmet and ported it into TF2). Although we have a game asset flow here (Blender+Unity integration), it would be nice to have a flow (or add to existing) on how to make game assets (how to model, texture, render, UV unwrap ) and how to implement and port in existing games as add-ons, like the steam workshop. It would be a great idea for students to learn how to make and use their own models in their favorite video game.