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#37232
smurfmier1985
Participant

    @jgonzalez Is there a tutorial or a course on CG Cookie that covers how to setup a LOD system in Unity? And I don’t mean manually creating 4 models with different LOD in Blender and swapping those out (because that would mean wayyy too much work and not a smart approach), but a system that does this automatically for you within Unity (like Unreal has).

    And does CG Cookie have a tutorial or a course that covers how to only render what the camera sees?

    If so, could you point me into the right direction? If not, maybe an optimizations tutorial that covers these kind of techniques would be an idea 😊. I’m sure there are even more that I don’t know about yet! 

    I would eventually like to create environments with lots of game objects, aiming for AAA quality, so they would become pretty heavy scenes I presume, and these techniques would be very useful. 

    Unreal has them build in as far as I know, as they have many tools to make your work easier (for example I like their prefab system where you can change it visually in a separate viewport. They seem to have lots of tools that work out of the box and it makes switching tempting…). I’m hoping there is an easy solution to use them in Unity as well, because I think it’s not default… but maybe I’m totally wrong 😅