@jgonzalez A Crash Bandicoot type of game would be really cool! I know there’s a lot of courses to cover this, but it would be nice to have one that takes you from designing a character all the way to using it in game. Maybe a class?
About XCOM, yes it’s kind of an RPG, but it’s the mechanics what I find interesting: It’s turn based combat in a tiled map, each character can do up to 2 actions per turn, you can move them to get cover, go to a different floor, you can use your environment to gain advantage over your enemies. It’s really cool and the maps are fairly small, so it could be possible to do those mechanics as a little demo, I believe.
Regarding clothing, is it easy to have a body separated in say three meshes (Head, torso, legs) and set it up so those stay together when animating it? So it doesn’t end with gaps where those meshes connect?