Reply To: Suggestions for new courses

Forum Archive Suggestions for new courses Reply To: Suggestions for new courses

#36951
Jack
Participant

    While we are talking about gameplay, I would like to know how to make a game like XCOM (the newest ones), but with a little twist, when there’s no enemies you can move freely, like Diablo or Torchlight. I think that Mario x Rabbids game is like this, isn’t it? Maybe a too specific request 😛

    Also how to deal with equipment, interchangeable clothes and accessories. How do they separate meshes so they don’t end clipping through different type of clothes? How do they tell the game to hide unseen meshes? Like in Dark Souls if you unequip everything you have a depraved zombie. But the game somehow hides parts of that model as needed, or does some other trick, because some armors are thinner than your character’s model.

    My biggest weakness is clipping.

    A few days ago I was talking with some friends that are studying game dev, they told me they were learning about how to make scripts (dialogue and story), and I was wondering if there are other important subjects we usually don’t realize we are ignoring in our pursue of making entertainment…