@theluthier some people here are doing anatomy stuff and so on. You have a realistic character modeling course, but it looks like it more about pipelines and workflow. It’s super cool but is not particularly aimed at anatomy. I think it will be cool to look at anatomy course by you, for it seems like you are the main digital sculptor on CGCookie 😀
And the second part about it may not be pleasant to read, but I want to be honest with my opinion. CGCookie have an anatomy course on it’s YouTube channel in CGC Classic series. I find them confusing. Let’s be honest, that’s not the result I want to aim.

This is.

It’s from Grassetti’s course on anatomy with ZBrush. It will be cool to see something like this for blender.