@smurfmier1985 Yes there are a number of procedural terrain tools available for Unity and they can be made from scratch as well. They tend to be quite technically challenging though, but it depends how complex you plan on going. If you’re looking for a heightmap generated terrain it’s simpler, but if you want to have fine tuned controls it’s quite a bit more complex. Basically it involves a lot of math as you’re building the mesh vertex by vertex then filling it in, making sure the normals point the right way, etc.
To give you an example of what I mean, take a look at this written tutorial: https://catlikecoding.com/unity/tutorials/noise-derivatives/ . CatlikeCoding has a lot of in depth tutorials on mesh generation and things of that sort if you’re interested in seeing what can be done.