Hi,
I would like to see a course about lowpoly modeling for games. I mean no high to low poly bake, no normal maps. Just lowpoly model with required texel density using single texture “atlas” only and texture tiling in UV space. Texture source should be phototextures. I want to learn more about how to deal with texel density when planning a low poly mesh.
For example https://sketchfab.com/models/a8a91b786b9740a3b4b9c05747f58568