I would be very interested in material covering the shading techniques discussed in this video. How to accomplish something similar in blender, particularly the tricks he discusses with custom per vertex normals for cell shading and inverted hull lines, and also the UV magic for internal line work. I know it’s kind of hyper-specific, so maybe more of a brief tutorial series, but I do think a lot of the community (like me) is very interested in heavily stylized 3D stuff.