@smurfmier1985 Can you clarify a bit more on what you’re referring to in game animation? Are you referring to having animations synced to specific actions in game, or just within things like cutscenes? It’s something I’d talk with Wayne Dixon about as he’s our resident animation expert. I’d like more game animation courses myself, but from the creation side of things that’s one area I’m not skilled in. Using them in Unity is no problem as long as they’re built specifically for how they would be used in game.
Regarding your post about having a community based workshop. I think that would be great, but I’m also hesitant to follow that approach as we have seen on the community quite a few attempts at building a game and it didn’t really lead to anything that I saw. So it would be great if everyone in the workshop was on board and treated it like a studio environment that kept to the deadlines imposed on them.