Reply To: Subdivision surface not applied in render mode (F12)

Forum Archive Subdivision surface not applied in render mode (F12) Reply To: Subdivision surface not applied in render mode (F12)

#73633
Jonathan Lampel
Participant

    Another weird workaround, if you want to leave it on in the preferences, is to add a pointless modifier at the end of the stack, like a mirror modifier with no axis selected or a cast modifier set to 0, since the new GPU subdivision will only kick in if it’s the last modifier in the stack. Like Spikey said, it’s brand new and still has some glitches unfortunately.