Reply To: {SOLVED} Particle Hair appear black in Cycles Render

Forum Archive {SOLVED} Particle Hair appear black in Cycles Render Reply To: {SOLVED} Particle Hair appear black in Cycles Render

#61602
Ingmar Franz
Participant

     “Subsurface Scattering” doesn’t work with hairs. Set the “Subsurface” mix value to “0” and it works:

    If you wish to keep “Subsurface Scattering” for the body mesh, then simply create a separate material for the hairs in the material list of the hair emitter mesh and choose a different material in the “Render” panel of the “Hair Particle System”: