I am experimenting with lightning / electricity. I have to start out with an edge and give it some thickness after because I want the profile to stay even (https://i.imgur.com/kR9Crt9.png). Solidify requires a mesh with faces, so that is not an option. Neither is object scale, as mentioned in my first post. Also ignore that I mentioned the SubSurf in my stack, it changes the magnitude of the problem a bit but it is ultimately irrelevant.
I’m not sure how to put it more clearly then in my first post: Is there any way I can generate a mesh with faces around my line that works within the modifier stack? I basically want exactly what the skin modifier does but I want control over the resolution along the edge.
Edit: I updated my original post regarding Geometry nodes, pasting it here as well: Well, I am an idiot. I could just instance small cubes and scale/rotate them to make my own line (https://i.imgur.com/xoUVW1T.png). But I don’t see a node that would allow me to access the next point so I can get the distance and rotation vector. Is that possible?