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Forum Archive › Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh render… › Reply To: Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh render…
You’re not just instantiating a rigidbody. You’re instantiating a prefab and using it as a rigidbody to apply force. The whole prefab game object is instantiated in game.