Reply To: Should I do this for a young person (likeness)?

Forum Archive Should I do this for a young person (likeness)? Reply To: Should I do this for a young person (likeness)?

#74269
Kent Trammell
Participant

    This step is really only important if you plan to rig + animate your portrait. If that’s not your plan, then this concept and video can be ignored.

    But in the case of rigging + animation, even young faces have high potential for wrinkles when deformed (even when no wrinkles are present in a neutral state). Chris Jone’s incredible example showcases this:

    So for highest  fidelity facial deformation, it’s wise to consider key wrinkles being compensated for in the retopologized base mesh. Here’s another example showing a [young] character in Avatar and how wrinkles potential is built into the base mesh: