Reply To: Sculpting a hand for a VR game – how much detail?

Forum Archive Sculpting a hand for a VR game – how much detail? Reply To: Sculpting a hand for a VR game – how much detail?

#31193
Michael Wanyoike
Participant

    Hope this answer doesn’t come too late. You’ll have to test it in the platform you are developing for, i.e  mobile or PC. You will need to strike a balance between performance(FPS) and the visual quality you desire. Perform multiple experiments to determine this.

    Definitely learn how to generate normal maps so that you can use a low poly model that looks detailed in-game.